var image1=new Image()
var image2=new Image()
var image3=new Image()
var image4=new Image()
var image5=new Image()
var image6=new Image()
var image7=new Image()
var image8=new Image()
var image9=new Image()
var image10=new Image()


function setImages(pos)
{
	{
		image1.src="1.jpg"
		image2.src="2.jpg"
		image3.src="3.jpg"
		image4.src="4.jpg"
		image5.src="5.jpg"
		image6.src="6.jpg"
		image7.src="7.jpg"
		image8.src="8.jpg"
			image9.src="9.jpg"
image10.src="10.jpg"
	}
}
function fader1()
{
	setTimeout("slideit1()",1000)
	return true
}

//fader();

////change number of images below 
var number_of_images=10
//change speed below (in seconds)
var speed1=3
var step1=1
var whichimage1=1

var speed2=3
var step2=1
var whichimage2=1

function slideit1(){
		image1.src="1.jpg"
		image2.src="2.jpg"
		image3.src="3.jpg"
		image4.src="4.jpg"
		image5.src="5.jpg"
		image6.src="6.jpg"
		image7.src="7.jpg"
		image8.src="8.jpg"
			image9.src="9.jpg"
			image10.src="10.jpg"



if (!document.images)
return
if (document.all)
slide1.filters.blendTrans.apply()
document.images.slide1.src=eval("image"+step1+".src")


if (document.all)
slide1.filters.blendTrans.play()


whichimage1=step1
//	alert("topimage: "+whichimage1)
if (step1<number_of_images)
step1++
else
step1=1
if (document.all)
setTimeout("slideit1()",speed1*1000+2000)
else
setTimeout("slideit1()",speed1*1000)
}


